In this Tutorial, Mark illustrates key design principles around the proportions of a basketball shoe. How to determine where the main outsole flex position is through human factors and biomechanics. Using industry terms for the various parts of the shoe such as last shape, lateral and medial views, metatarsal bone, heel counter, arch and more! Finally, rendering the shoe in a front 3/4 perspective angle which adds dynamics to the final design illustration. Where and how to apply shadows and highlights in order to achieve the necessary realism in your design.
Mark studied transportation and product design at the College for Creative Studies (CCS) in Detroit Michigan. He's worked professionally for major footwear brands like Reebok, Converse/Nike, Under Armour, Burton, Puma and New Balance. He's worked closely with, and designed signature shoes for pro athletes Venus Williams and Dwyane Wade.
He founded Render Demo in 2008, so that all designers could benefit from video demos by industry leaders. Ranked one of the top design sketching and rendering resources online, it's been widely used by designers all around the globe looking to learn drawing, sketching and rendering techniques.